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Shock and aww

So I was engaged in a conversation earlier today about User Experience, UX for short. This, along with User Interface (UI) design, are the hot button topics of web design now. Suddenly, companies care about their users now that the web has evolved and flattened so that users have a say in how they interact with their brands.

So it got me thinking and spelunking on the web. But the answer was in one of my Evernote folders. The author of an article that I clipped spoke about the user experience and echoed something that I have been speaking about all along: the designer and the brand must take into account what the user’s expectations are when landing on the site.

This user expectation is what drives Google and other search engines. When I search for something, I expect that the page that I land on will give me (some of ) the information that I am looking for. If it doesn’t, then I bounce and am off to the next option.

Trust me, I am going somewhere with this. So let’s say that you have a touch point with a prospective customer. And let’s say for example that this touch point is not a digital channel. You handed them a card, a flyer or they saw your ad on TV. What do you think that their expectation would be once they got to your site?

Of course you know the answer. They expect to recognize something in the web space that they saw or experienced in that other channel. If they don’t that is a disconnect (shock) and that is bad, because users usually react negatively to shocks online (aww).

But even if you have everything aligned and symmetrical between your channels? Well, you still have this: The New Room Effect.

As you might expect, the New Room Effect is derived from the experience from entering a room that you have never been in before. The momentary confusion when confronting something new (and let’s not forget that confusion = fear and hesitation) is alleviated when one locates familiar objects. Ah, that’s actually a window. Oh, the toilet is over HERE. Anticipating and compensating for this confusion is the essence of UX and UI design. Here is a snippet from the article by Shawn Borsky for Anthem Design Group:

The main focus of interfaces should not be avoid all confusion, because that’s not practical. Its too easy to confuse a user. It is much better focus on how to handle confusion or hesitation. Consider this situation. When you walk into a room or building in which you have never been, you will be initially confused.

Why? Naturally, you must become familiar with the new information before you can interact with it. I like to call this the “New Room” effect. Your main focus as a designer should be to anticipate this stage of analysis and confusion and then dispel it quickly by creating familiar cues, anticipated guides, and goal oriented design.

So okay. When you are asking people to perform a task, say, BUY NOW!, this is not the time to make your user spend valuable time and cognitive energy trying to determine if this object is or isn’t the proper button to click. Not to make too dramatic a point, NOTHING should stand in the way of your user accomplishing the goal you’ve set for them and you should do whatever you can to help them decide that your goal is their goal. That’s digital’s contribution to a solid, cross-channel, brand-nourishing, customer-centric creative strategy.

More from Shawn Borsky:

What does this mean for usability designers? Our goal should not be to make something simple or clean, those approaches will come later. We should first make sure to help our users form the right expectations, be comfortable with the results, and become familiar with the process.

This of course, takes a keen understanding of your audience and your business objectives. Take time to evaluate them both and how those two usually competing objectives will interact so that everyone feels satisfied.

Creatives and clients, ask yourself and your team: what would the average user expect to see when they land on this page? Why is the user here? What barriers can I remove for the user? When you answer those questions, make sure that you have created enough expected creative/content/brand elements that reduce the time that it takes for your users to figure out that they are in the right place and that it’s actually easy to accomplish their (your) desired task.

SHAMELESS PLUG:
We’re UX, UI, and IA experts at M19 MEDIA, and we answer those questions with every site that we build. Give us a call if we can help you.